Good Job! (Paladin Studios, 2020)
Rise through the ranks of your dad's company by completing bizarre office tasks by yourself or with a fellow co-worker in Good Job!, for Nintendo Switch!


game design | level design




Metrico+ (Digital Dreams, 2016)
In this puzzle platformer you use your input to move barcharts and linediagrams in a world of infographics. Released on Steam (Windows, Mac OS, SteamOS), PS4 and Xbox One.


level design | playtesting | QA




Boolean (2017)
A puzzle game about cutting holes in walls with transparent cubes.


game design | level design
3D art | prototyping | playtesting






Conflux (2015)
The main mechanic of this puzzle game is to make projected objects real by looking at it from the right perspective.


level design | game design






Domino Defence (2015)
A game created for people over 65. The goal of the game was to bridge the gap between gaming of the past and gaming of the present. What better way to achieve that then by combining the classic Domino with Tower Defence? (Video in Dutch)


design | coding


A Cartographer's Dream (2018)
An experimental game in which the goal is to draw the map of an unexplored land. Use the tales of explorers and travellers to deduce the layout of the map.


concept | map design | story design



Resting Zones in Puzzle Games (Paper, 2016)
Through my work in puzzle games I noticed I found it hard not to cramp every last inch of the game with puzzles. I doubted if that benefited the experience of the player. That's why I researched how important moments of rest are in puzzle games for my graduate paper. Short conclusion: real important!


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Nut a Squirrel (2015)
As a frog who wants to be a squirrel, the real squirrels won't allow you to climb the tree. Climb the tree while running, jumping and dashing into nuts to keep the squirrels away from you.


design | coding | sound effects



Students VS Teachers (2017)
A hectic game in which two players compete to eliminate eachother controlling multiple characters at the same time.


coding